Personally I like to do a high risk play where I go to 5 Damage and loop carroll rerides and end the last superior ride on chelsea and if I high roll enough the cap for attacks is somewhere around 14. lights and indicators across the small command deck flickered as power was. First grade 3 turn is usually 7 attacks with two of them being vanguard swings. Setting aside the moon's value to Golvonek so far as its location and wealth. if you want to do Bunnies I would say to wait until it has better bunny/beast tamer support because right now its in a weird spotÄ®dit #2: I've been reminded that Harri is a 5 attack deck (lol), but I still think Nightmare Dolls is stronger because of the insane amount of attacks you can get. As always you should go with your preferences on playstyle, but if you're looking for what is the strongest deck out of the 3, I would say nightmare dolls because the multiattack pressure is insane but you will definitely encounter times where your opponent will check a defensive and you will lose. The Dragon is a great card but if you don't check a trigger an opponent can usually just eat the dragon attack and block the other relatively low power attacksÄ®dit: I forgot to make a suggestion lmao. personally Harri is my favorite Pale Moon deck because of the magia dolls and their defensive and recursive capabilities but I definitely won't call it stronger than the others. while harri has good multiattack and the strong dragon attack, i dont know if its stronger than other pale moon archetypes atm. However, running fronts means there's no risk to no guarding the vanguard attack as it'll always be one damage which lacks pressure A lot of the bunnies and beast tamers you can run are more just filler than actual synergy with the decks mechanics imoÄolls loses to a single defensive in V and because of this you lose a lot of value if you dont run fronts. While it has a tougher time against 11k Vanguards, once it has its rows setup itâs almost impossible to stop.IMO Silver Thorn is probably the strongest Pale Moon deck because of it's consistent value in filling the board, gaining power, and setting up the soul in the early gameÄ«unnies is a good idea for a deck but atm it doesn't have enough support. It has no shortage of options in doing this against 10k vanguards and they can quickly find themselves overwhelmed. This deck is most definitely built for running over your opponent as fast as possible. He also allows you to get Crimson in the soul if you missed it or replace a dead card in your hand with a live one. Barking Manticore allows the deck to swing for 20k+ with any booster in this deck. Hitting 20 or 21k is definitely something I like to see. I only run 10 grade 2âs for the same reason as many decks where I run grade 3âs meant to be in the rearguard I like to keep those slots open.įor Grade 3âs, I run 4 Midnight Invader as it allows for those great attacking rows. 2 Barking Cerberus round off the grade 2âs with the classic 10k beater. 2 Fire Breeze Carrie is very useful as after Girl who Crossed the Gap and Dancing Princess, you still have enough counterblast open to use her effect at least once, and draws in this deck are very strong. In the Grade 2 department, I run 4 Crimson Beast Tamerâs and 2 Dancing Princess to allow for the highest consistency of getting Crimson to soul, providing that power boost to many of your cards. In a pinch it can allow for some plays with Girl who crossed the Gap, which I have used before to setup some great rows to win games. Midnight Bunny gives you some great pressure, as it can allow for some great combos using your soul. Turquoise Beast Tamer is very strong in this deck, as combined with Crimson Beast Tamer or Midnight Invader, she lets them hit 20 or 21k respectively. It makes it so you will almost always have 20k+ rows, easily reaching those 21k magic numbers as well. The Grade 1's are setup to allow the highest amount of offensive power possible. It contributes greatly to the overall consistency of the deck. Girl who crossed the Gap is pretty much the only choice for starting Vanguard right now, however, her effect is very strong and allows you to ride things you would like to use as boosters later on. There is no need for stand triggers as there is no other mechanic allowing them to stand in this particular build. NOTE: Please note that these are just suggestions and are not the only way to play these decks or clans. Available for Android (Google Play) and iOS (App Store).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |